------------------------ MODELS
resource.AddFile( "models/ascension/details/spawner.dx80.vtx" )
resource.AddFile( "models/ascension/details/spawner.dx90.vtx" )
resource.AddFile( "models/ascension/details/spawner.mdl" )
resource.AddFile( "models/ascension/details/spawner.phy" )
resource.AddFile( "models/ascension/details/spawner.sw.vtx" )
resource.AddFile( "models/ascension/details/spawner.vvd" )

resource.AddFile( "models/ascension/objects/crate_01.dx80.vtx" )
resource.AddFile( "models/ascension/objects/crate_01.dx90.vtx" )
resource.AddFile( "models/ascension/objects/crate_01.mdl" )
resource.AddFile( "models/ascension/objects/crate_01.phy" )
resource.AddFile( "models/ascension/objects/crate_01.sw.vtx" )
resource.AddFile( "models/ascension/objects/crate_01.vvd" )

resource.AddFile( "models/ascension/objects/platform_01.dx80.vtx" )
resource.AddFile( "models/ascension/objects/platform_01.dx90.vtx" )
resource.AddFile( "models/ascension/objects/platform_01.mdl" )
resource.AddFile( "models/ascension/objects/platform_01.phy" )
resource.AddFile( "models/ascension/objects/platform_01.sw.vtx" )
resource.AddFile( "models/ascension/objects/platform_01.vvd" )
------------------------ MODELS

------------------------ MATERIALS
resource.AddFile( "materials/ascension/invisible.vtf" )
resource.AddFile( "materials/ascension/normal.vtf" )

resource.AddFile( "materials/ascension/models/objects/platform/platform.vmt" )
resource.AddFile( "materials/ascension/models/objects/platform/platform_diffuse.vtf" )
resource.AddFile( "materials/ascension/models/objects/platform/screw.vmt" )
resource.AddFile( "materials/ascension/models/objects/platform/screw_diffuse.vtf" )
resource.AddFile( "materials/ascension/models/objects/platform/screw_normal.vtf" )
resource.AddFile( "materials/ascension/models/objects/platform/front_blue.vmt" )
resource.AddFile( "materials/ascension/models/objects/platform/front_blue_diffuse.vtf" )
resource.AddFile( "materials/ascension/models/objects/platform/front_green.vmt" )
resource.AddFile( "materials/ascension/models/objects/platform/front_green_diffuse.vtf" )
resource.AddFile( "materials/ascension/models/objects/platform/front_normalvtf" )
resource.AddFile( "materials/ascension/models/objects/platform/front_orange.vmt" )
resource.AddFile( "materials/ascension/models/objects/platform/front_orange_diffuse.vtf" )
resource.AddFile( "materials/ascension/models/objects/platform/front_red.vmt" )
resource.AddFile( "materials/ascension/models/objects/platform/front_red_diffuse.vtf" )

resource.AddFile( "materials/ascension/models/objects/crate/crate.vmt" )
resource.AddFile( "materials/ascension/models/objects/crate/crate_diffuse.vtf" )

resource.AddFile( "materials/ascension/models/objects/crate/glogo_blue.vmt" )
resource.AddFile( "materials/ascension/models/objects/crate/glogo_blue_diffuse.vtf" )
resource.AddFile( "materials/ascension/models/objects/crate/glogo_green.vmt" )
resource.AddFile( "materials/ascension/models/objects/crate/glogo_green_diffuse.vtf" )
resource.AddFile( "materials/ascension/models/objects/crate/glogo_normal.vtf" )
resource.AddFile( "materials/ascension/models/objects/crate/glogo_orange.vmt" )
resource.AddFile( "materials/ascension/models/objects/crate/glogo_orange_diffuse.vtf" )
resource.AddFile( "materials/ascension/models/objects/crate/glogo_red.vmt" )
resource.AddFile( "materials/ascension/models/objects/crate/glogo_red_diffuse.vtf" )

resource.AddFile( "materials/ascension/models/details/spawner/base.vmt" )
resource.AddFile( "materials/ascension/models/details/spawner/base_diffuse.vtf" )
resource.AddFile( "materials/ascension/models/details/spawner/invisible.vmt" )
resource.AddFile( "materials/ascension/models/details/spawner/light.vmt" )
resource.AddFile( "materials/ascension/models/details/spawner/light_diffuse.vtf" )
resource.AddFile( "materials/ascension/models/details/spawner/wireframe_fill.vmt" )
resource.AddFile( "materials/ascension/models/details/spawner/wireframe_fill_diffuse.vtf" )
resource.AddFile( "materials/ascension/models/details/spawner/wireframe_outline.vmt" )
resource.AddFile( "materials/ascension/models/details/spawner/wireframe_outline_diffuse.vtf" )

resource.AddFile( "materials/ascension/models/objects/shared/wood.vmt" )
resource.AddFile( "materials/ascension/models/objects/shared/wood_diffuse.vtf" )

resource.AddFile( "materials/ascension/map/ascender/ascender_sheet.vmt" )

resource.AddFile( "materials/ascension/map/clouds/cloud_1.vmt" )
resource.AddFile( "materials/ascension/map/clouds/cloud_1_diffuse.vtf" )
resource.AddFile( "materials/ascension/map/clouds/cloud_2.vmt" )
resource.AddFile( "materials/ascension/map/clouds/cloud_2_diffuse.vtf" )
resource.AddFile( "materials/ascension/map/clouds/cloud_3.vmt" )
resource.AddFile( "materials/ascension/map/clouds/cloud_3_diffuse.vtf" )

resource.AddFile( "materials/ascension/map/bg_refract_blur.vmt" )
resource.AddFile( "materials/ascension/map/concrete_details.vmt" )
resource.AddFile( "materials/ascension/map/grass_details.vmt" )

resource.AddFile( "materials/ascension/hud/map_1_blue.vmt" )
resource.AddFile( "materials/ascension/hud/map_1_blue.vtf" )
resource.AddFile( "materials/ascension/hud/map_1_green.vmt" )
resource.AddFile( "materials/ascension/hud/map_1_green.vtf" )
resource.AddFile( "materials/ascension/hud/map_1_orange.vmt" )
resource.AddFile( "materials/ascension/hud/map_1_orange.vtf" )
resource.AddFile( "materials/ascension/hud/map_1_red.vmt" )
resource.AddFile( "materials/ascension/hud/map_1_red.vtf" )

resource.AddFile( "materials/ascension/hud/map_2_blue.vmt" )
resource.AddFile( "materials/ascension/hud/map_2_blue.vtf" )
resource.AddFile( "materials/ascension/hud/map_2_green.vmt" )
resource.AddFile( "materials/ascension/hud/map_2_green.vtf" )
resource.AddFile( "materials/ascension/hud/map_2_orange.vmt" )
resource.AddFile( "materials/ascension/hud/map_2_orange.vtf" )
resource.AddFile( "materials/ascension/hud/map_2_red.vmt" )
resource.AddFile( "materials/ascension/hud/map_2_red.vtf" )

resource.AddFile( "materials/ascension/hud/map_3_blue.vmt" )
resource.AddFile( "materials/ascension/hud/map_3_blue.vtf" )
resource.AddFile( "materials/ascension/hud/map_3_green.vmt" )
resource.AddFile( "materials/ascension/hud/map_3_green.vtf" )
resource.AddFile( "materials/ascension/hud/map_3_orange.vmt" )
resource.AddFile( "materials/ascension/hud/map_3_orange.vtf" )
resource.AddFile( "materials/ascension/hud/map_3_red.vmt" )
resource.AddFile( "materials/ascension/hud/map_3_red.vtf" )

resource.AddFile( "materials/ascension/hud/map_4_blue.vmt" )
resource.AddFile( "materials/ascension/hud/map_4_blue.vtf" )
resource.AddFile( "materials/ascension/hud/map_4_green.vmt" )
resource.AddFile( "materials/ascension/hud/map_4_green.vtf" )
resource.AddFile( "materials/ascension/hud/map_4_orange.vmt" )
resource.AddFile( "materials/ascension/hud/map_4_orange.vtf" )
resource.AddFile( "materials/ascension/hud/map_4_red.vmt" )
resource.AddFile( "materials/ascension/hud/map_4_red.vtf" )

resource.AddFile( "materials/ascension/hud/map_neutral.vmt" )
resource.AddFile( "materials/ascension/hud/map_neutral.vtf" )
resource.AddFile( "materials/ascension/hud/map_pointer_blue.vmt" )
resource.AddFile( "materials/ascension/hud/map_pointer_blue.vtf" )
resource.AddFile( "materials/ascension/hud/map_pointer_green.vtf" )
resource.AddFile( "materials/ascension/hud/map_pointer_green.vmt" )
resource.AddFile( "materials/ascension/hud/map_pointer_orange.vmt" )
resource.AddFile( "materials/ascension/hud/map_pointer_orange.vtf" )
resource.AddFile( "materials/ascension/hud/map_pointer_red.vmt" )
resource.AddFile( "materials/ascension/hud/map_pointer_red.vtf" )

resource.AddFile( "materials/ascension/hud/countdown_1.vmt" )
resource.AddFile( "materials/ascension/hud/countdown_1.vtf" )
resource.AddFile( "materials/ascension/hud/countdown_2.vmt" )
resource.AddFile( "materials/ascension/hud/countdown_2.vtf" )
resource.AddFile( "materials/ascension/hud/countdown_3.vmt" )
resource.AddFile( "materials/ascension/hud/countdown_3.vtf" )
resource.AddFile( "materials/ascension/hud/countdown_go.vmt" )
resource.AddFile( "materials/ascension/hud/countdown_go.vtf" )

resource.AddFile( "materials/ascension/hud/icon_help.vmt" )
resource.AddFile( "materials/ascension/hud/icon_help.vtf" )
resource.AddFile( "materials/ascension/hud/icon_pickup.vmt" )
resource.AddFile( "materials/ascension/hud/icon_pickup.vtf" )
resource.AddFile( "materials/ascension/hud/icon_overview.vmt" )
resource.AddFile( "materials/ascension/hud/icon_overview.vtf" )

resource.AddFile( "materials/ascension/sprites/spawn_effect.vmt" )
resource.AddFile( "materials/ascension/sprites/delete_effect.vmt" )

resource.AddFile( "materials/maps/asc_vanilla.vmt" )
resource.AddFile( "materials/maps/asc_vanilla.vtf" )
------------------------ MATERIALS